Irreducibly Complex
Author | maximo |
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Tags | action author:maximo enemies hard playable rated |
Created | 2010-12-10 |
Last Modified | 2010-12-10 |
Rating |
4 by 6 people.
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Map Data | |
Description | Another in my recent trend of trying to use the whole pallet of enemies in N. I really like this map, it feels, rewarding, to best. Medium Longish, pretty consistently challenging throughout, and a nice finish.
Enjoy. |
Other maps by this author
Comments
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2010-12-15
Thoughts?
2010-12-11
Here's something
I'll admit the little mechanic where the laser creeps out after you if you leave the opening gold for last is nice, and it no longer exists in my version. However, I think I've made nice laser gameplay from that corner. Apologies if my attempt at emulating your aesthetics isn't that great.
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As I said before, this is still a pretty good map. I was just trying to be a little more constructive with my feedback (somewhat literally in the end XD)
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As I said before, this is still a pretty good map. I was just trying to be a little more constructive with my feedback (somewhat literally in the end XD)
2010-12-10
That's not what i meant
Both the laser and the area that it's in are both variables. If changing the enemy doesn't work, you should change the map. Create an area in which a laser will create interesting gameplay.
2010-12-10
agd
what zthing said ^^
Demo Data |
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2010-12-10
AGD
It's not bad. There are just a couple of bits that bore me - the laser section, for example. The laser drone did nothing in that area. If you're going to try to use all the enemies in one map, try to create a map that utilises them all in a thoughtful manner.
Sorry if i'm coming off harsh, as this is actually a very good map for the most part, with a nice flow and some good aesthetics. 3.5^/5.
Sorry if i'm coming off harsh, as this is actually a very good map for the most part, with a nice flow and some good aesthetics. 3.5^/5.
Demo Data |
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maximo
I don't like NaN'ing that drone
No one can recreate my style, everyone else is trying too hard!