NUMA

01-4 You Slowly Notice Your Love Is Gonna Drown

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Author ethel
Tags author:ethel deathcab manhattan plans rated
Created 2011-10-24
Last Modified 2011-10-24
Rating
4
by 11 people.
Map Data

Description The epic finale to the Plans episode. Thanks again to spudzalot for playtesting, I definitely felt like I had alot of breakthroughs in this map.

Other maps by this author

Thumbnail of the map '00-3 Arcana, Gaia's Virtue' Thumbnail of the map 'Sleepy City Canoeing' Thumbnail of the map 'JACEY DUGARD IS EMERGES' Thumbnail of the map '01-0 Sorrow Drips Into Your Heart, Through a Pinhole' Thumbnail of the map '01-1 Just Like a Faucet That Drips, And There Is Comfort' Thumbnail of the map '01-3 But While You Decide, Half Empty or Half Full'
00-3 Arcana, Gaia's Virtue Sleepy City Canoeing JACEY DUGARD IS EMERGES 01-0 Sorrow Drips Into Your Heart, Through a Pinhole 01-1 Just Like a Faucet That Drips, And There Is Comfort 01-3 But While You Decide, Half Empty or Half Full

Comments

Pages: (0)

but there is comfort in the sound

ethel

http://duelmasters.wikia.com/wiki/Ethel,_Star_Sea_Elemental
Since i like the slant into 5 tile style alot and it shows up in my maps alot

Personally I just found all the slants into half-tiles kind of annoying to jump through. And the start jump off the 4 tile in kind of gimmicky. Or I may just suck at it. Haha.
I'm just irritated because people call the tiles awkward to move on due to (i assume) alot of corner kicks and such, but I felt because there was no action suitable for those tunnels the awkwardness didn't detract from the gameplay, rather i felt it livened it up because it's even less fun to just hold left or right through tunnels.

As for boring aesthetics, that seems like a more tangible a complaint so I'll think about spicing that up.
Those are on opposite sides of the scale brosephs. I don't know what the fuck is in everyone else's maps that you're comparing this too, but the tiles were relatively easy to maneuver for me.

The terrible tile choices make it really awkward to play. Would have been a lot more fun with better tiles.

its really difficlut to go through

b
In terms of aesthetics it's very repetitive and boring. I don't want to be rude, but this deserves a 2. :/

Rating No. 10

The gold chambers on the right were best. I also liked the door mechanics (trapdoor blocked the rocket, I really enjoyed that rest, the other door changed the drone path to make it easier getting the gold as well). Not an outstanding map, but solid and fun - just how I like it. 4

AGD.

The tiles are very, very awkward to move on...
Demo Data

I apologize

pretty generic

chamber rocket dodger. :/
Demo Data

Oh yah I came here for a different reason haha. Sure I'll collab. Let me know if you want me to start or if you would like to send me something. :)

NUMA has always been about rates, at least since I joined. The moment you dont give a poop about rates is the moment you are a mature NUMA author. Took me way too long.

Also, I have been insta-rating these without leaving a comment because he already knows my input. So everyone just calm down about ratings. @_@

This is fun!

I really like the central rocket.
Demo Data
Numa didn't use to be like this I tell ya

10 minutes. 0 comments. 2 rates.

Long ass AGD

It's kinda hard to notice the length while you're playing it though
Demo Data