DUNGEONMANIA - THE PREQUEL
Author | the23 |
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Tags | author:the23 curious unrated z230313 |
Created | 2014-10-12 |
Last Modified | 2014-10-12 |
Map Data | |
Description | for curious. [nmaps.net]
Here's my serious attempt for curious. All the gold here is a real precision challenge for the most skilled players, important to note that there are 7 pieces of gold stacked on each top piece. Speedrun is also precise and fun. Please enjoy! Also, the creation of this map gave me the idea for a new series of maps untitled DUNGEONMANIA in where dungeons and pretty technical mechanics and gameplays will be the mania. ;) |
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Comments
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2014-10-13
zoas
That jump is definitely possible, I did it a few times in NED just to see if it was even possible. And then got it once in realtime, but completely screwed up immediately. Before I got a finished run I figured out the other route.
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2014-10-13
Speedrun
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2014-10-13
AGD
Very interesting map. :)
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2014-10-13
By the way golfkid,
now watching properly your Speedrun I must say that is pretty technical and really well executed, the first corner jump is powerful and you was able to link three of them. I was also trying to make a door jump in the second one but didn't get enough height to pass completely the mined curve above it. Your method is pretty quick bro!
And about the way you tried to go from key to gold areas on HS is interesting and I think is completely possible, in fact is almost the same jump in the left 8-tile as the one you need to make when you go for the gold first, but obviously the lenght, the angle and the power are different and make it harder. Anyway, nice AGD, it could be improved at several points or even making things a bit different in gold area, but overall is a nice run and hard to do! Thanks golfkid!
And about the way you tried to go from key to gold areas on HS is interesting and I think is completely possible, in fact is almost the same jump in the left 8-tile as the one you need to make when you go for the gold first, but obviously the lenght, the angle and the power are different and make it harder. Anyway, nice AGD, it could be improved at several points or even making things a bit different in gold area, but overall is a nice run and hard to do! Thanks golfkid!
2014-10-13
Yeah
My plan for all the gold was making the route a bit puzzleish just to cause on player what I caused on you, confussion and annoyance if they didn't find the proper route/sequence. I planned it specifically to go first for all the gold if you want a Highscore by making almost impossible the transition from key area to gold area if you go for the exit key first. I think I managed my purposes. Seriously, hope you liked playing it and it was technical enough?
Here's my quick but lost now Speedrun:
Here's my quick but lost now Speedrun:
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2014-10-13
AGD
So I was going about this all wrong... no wonder I was so frustrated. Only took me about 10 minutes once I realized the proper (easier) way.
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2014-10-13
Been trying hs
for the last 50 minutes since that speedrun. Getting the switch is fine, getting the gold is fine. The problem is getting from one to the other. If that was just a hair easier, this would be a great technical map. As is, its treading the line on annoying for me.
So far, my plan is getting the switch first, then the gold. Have a death demo on how I'm attempting to go from switch to gold.
So far, my plan is getting the switch first, then the gold. Have a death demo on how I'm attempting to go from switch to gold.
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2014-10-13
SR
Now with more door jumps!
Under 400 frames, beats zoas by almost a full second.
Under 400 frames, beats zoas by almost a full second.
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2014-10-12
much too hard for me
but i'm a big fan of those tiles
zoasBE
Yeah