NUMA

Cave Hoppers

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Author Kablizzy
Tags 1.4 action ampersand author:kablizzy legacy playable unrated
Created 2020-05-12
Last Modified 2020-05-12
Rating 4 more votes required for a rating.
Map Data

Description One thing I realized is that there were a load of maps in our Ampersand pack that didn't make the cut in our Origins, Expanse, or Zenith packs, and I'm not 100% sure why. I guess the sideways doors were sort of a deal-breaker for us? I'm not sure. In either case, I lament that some of these maps didn't make the cut, in hindsight.

Other maps by this author

Thumbnail of the map 'Holiday (Ho Ho Ho Remix)' Thumbnail of the map 'Deep Sea Fishing (Motionless Remix)' Thumbnail of the map 'Buyer's Remorse' Thumbnail of the map 'Crimson Coast Original' Thumbnail of the map 'Blue Crush (Straight and Narrow Remix)' Thumbnail of the map 'Flow Go Stop'
Holiday (Ho Ho Ho Remix) Deep Sea Fishing (Motionless Remix) Buyer's Remorse Crimson Coast Original Blue Crush (Straight and Narrow Remix) Flow Go Stop

Comments

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So, it's strange, because honestly? There's no problem with them. But it's something that metanet really didn't use int heir maps, and one of our goals with the Legacy packs to begin with was to 'expand' the episodic style. Now, we were super duper hardcore about this to begin with, but as time went on, we relaxed on it quite a bit.

Your point is actually key to one of my biggest regrets with the Legacy packs - we should have been a bit more focused on fun factor, rather than aesthetics and staying 'true' to the episodic fashion and design.
They seem to fit the style pretty well. Vertical doors might have given the impression that scenery parts are physically connected (in the same plane).