One Mine?
Author | SquidgY |
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Tags | action author:squidgy playable unrated |
Created | 2006-02-04 |
Last Modified | 2006-02-04 |
Rating | 5 more votes required for a rating. |
Map Data | |
Description | Just me trying to make a decent level out of one mine. It's for this one-monster challenge: (http://metanet.2.forumer.com/index.php?showtopic=7305 )... yep.
As for the floor, I could've used an inescapable pit, trapping you in with one-way platforms, but that would've been lame. |
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2006-02-04
Also...
This system has a flaw - you can land on the tip of one of the spikes and jump off, not touching the thwumps.
2006-02-04
Then...
Why not use the one-ways? They're not lame, they're economic and rule-following. You can use thwumps in your other maps. One-ways are just a convenient way to have inescapable pits, and you're rejecting them because they're "lame".
2006-02-04
True...
But you're still not meeting the requirements...
2006-02-04
Um...
Wouldn't thwumps count as enemies too? If so, you'd have 13 or so enemies.
SquidgY
Woo...