NUMA

War-torn

Thumbnail of the map 'War-torn'

Hover over the thumbnail for a full-size version.

Author resident-evale
Tags author:resident-evale playable race unrated
Created 2006-04-08
Rating 3 more votes required for a rating.
Map Data

Description A map I made in a while.
Demo will be provided.
Have fun guys :].
Comments more welcome then rating.
Or both.

Other maps by this author

Thumbnail of the map 'Turdle.' Thumbnail of the map 'Prehistoric' Thumbnail of the map 'Zombie Puppets' Thumbnail of the map 'I see the future, and the future is. Squares?' Thumbnail of the map 'Blood Diamonds 2' Thumbnail of the map 'Metal Gear'
Turdle. Prehistoric Zombie Puppets I see the future, and the future is. Squares? Blood Diamonds 2 Metal Gear

Comments

Pages: (0)

Manvsbear.

The reason why it's not evident when you first play it is because you have to try again to find the flow . . .
But it is kind of rough and rusty if that's what your compaining about. ;] Thanks for review ;\ Hope my map will satisfy you next time.

i disagree

this is a race.
1: part of the fun of a hard race is to find the flow.
2: extreme skill and knowledge of enemies - found that it was incredibly conducive to close calls.
3: precise placing of tiles and enemies - ever played the crazy miner? talk about precise placing of enemies especially mines. or shrapnel? incredibly precise placing of tiles.

its a brilliant race.

NOT GOOD RACE MAP

Here are the reasons.

1) Not a race. Yes your demo looks like you can flow through this leve, but it is not evident when first playing it.

2) Playing it as a race requires extreme skill and knowledge of the enimies and when they will deploy thier missiles.

3) To precise placing of tiles and enimies to warrant actual play.

This would be a good action map, but does not belong in the race map bin.

Remember me?

And my cheating ways? :)
It didn't affect it much though.
Great race. The only part I didn't like was that you had to slow down at the middle-top where the mine is. 4/5
Demo Data

Demo.

As you can see, jump control and timing is essential.
Demo Data