NUMA

Dangerous DDA II: The Cavern of Doom

Thumbnail of the map 'Dangerous DDA II: The Cavern of Doom'

Hover over the thumbnail for a full-size version.

Author -Eli-
Tags author:-eli- dda rated v1.3c
Created 2004-11-15
Rating
4
by 31 people.
Map Data

Description Blame the chainguns, not me. If they kill you, start again, and remember that there was no way to avoid the bug. If something else kills you, start again, and remember that the chainguns lagged up the AI and caused it to kill you.

If you live, enjoy the show! That's what it's for, after all.

Other maps by this author

Thumbnail of the map 'Z rules!' Thumbnail of the map 'No Enemies At All' Thumbnail of the map 'The Duel' Thumbnail of the map 'Red Scare' Thumbnail of the map 'Arena' Thumbnail of the map 'Orcish Warrens'
Z rules! No Enemies At All The Duel Red Scare Arena Orcish Warrens

Comments

Pages: (0)

...

it gets a 1/5 ... for no appareent reason at all

Eh.

Sub-par, I thought. The tiles and enemy layout didn't look great. Especially the tiles though.

mmmmm

very nice close calls... several times i thought i would have to reset it but that ninja just flipped on through.. Great Stuff!!!

COOL MAP!!!

AMAZING!!!

Amazing

I love it! 5 ninjas!

Great job!

Excellent work, man. I always place my enemies first now, since without that, anything else you put in screws everything up totally. I hate doing that, but you can always move them around... unfortunately, it limits your options. Anyway, this is the best enemy DDA I've ever seen. A bit short, but great great!

WHOA

Short sweet and to the point. Love it.

whoa

That is nothing short of amazing. Great job!

WOW

that was amazing! so many close calls and enemies, probably the best one I have seen to date. totally awesome.
Demo Data

My strategy:

I first placed ALL the enemies. That was a risky move, because it could have gotten the ninja trapped at some point, but that didn't happen; and if I didn't, each subseqent one would screw up the AI, as I found out in Thwump DDA.

I 'cut short' the level with those fast launchpads to prevent further ninja death.

Yeah!

Worked first time to me. My latest DDA had some amazing enemies/close calls in it but I added an object and the whole thing went West. So I understand how difficult this must have been.