NUMA

Apprehension

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Author Hellheart
Tags action author:hellheart playable rated
Created 2006-06-20
Rating
4
by 10 people.
Map Data

Description This will replace Unfettered in my episode for Nedcon 7, as it occured to me that some computers can't handle more than 2 drones firing at the same time.

This should still be a bit laggy (but only badly when you launch), but it serves as a different map with the same gameplay focus - rhythm with some random elements, a constant push forward with a couple resting spots.

The map doesn't look awesome, but most of it was designed for a regular flow with some direction changes.

Other maps by this author

Thumbnail of the map 'Emaciated' Thumbnail of the map 'Billowing Cloud' Thumbnail of the map 'Diamonds are forever...and ever...' Thumbnail of the map 'Don't Stop the Moving' Thumbnail of the map 'Dancing on Razorblades' Thumbnail of the map 'Spelunking'
Emaciated Billowing Cloud Diamonds are forever...and ever... Don't Stop the Moving Dancing on Razorblades Spelunking

Comments

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thats

the whole point of the level though, rocks are jagged not smooth

hmmmm

brilliant. 5/5
it's above yours...thnx

this is awesome

me likes 4.5/5

i like it alot...4.5/5


>stardeash

Completion Demo

I screw up several times here, but manage to recover. I should have dropped down on the doors in the middle instead of being fancy, and after I opened both doors I needed to just Banzai! as I'd have beaten the gauss turret and hit the exit without issue.

You can run either side; both make it too hard. There can be freak occurances where, for example, the second rocket turret will shoot down when you're going up, guarantee'ing a kill. Should this happen frequently, run it in the other direction; this was very hard to duplicate, so unless you run it a precise way, that second turret will miss harmlessly.
Demo Data