NUMA

Trick Mirrors

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Author Spinach
Tags author:spinach dda rated
Created 2006-12-04
Last Modified 2006-12-04
Rating
4
by 5 people.
Map Data

Description This is a pretty cool DDA I made, but it uses teleporters and gold delay. If you don't like either of these don't rate it, but at least watch it. I think it's worth it. Otherwise please rate/comment.

Other maps by this author

Thumbnail of the map 'speed ramp 101' Thumbnail of the map 'We the People' Thumbnail of the map 'Pinnacle' Thumbnail of the map 'So Close, Yet SO Far Away  1.0' Thumbnail of the map 'So Close, Yet SO Far Away' Thumbnail of the map 'oil well'
speed ramp 101 We the People Pinnacle So Close, Yet SO Far Away 1.0 So Close, Yet SO Far Away oil well

Comments

Pages: (0)

but i still think its cool. 4/5
couldn't keep up with where the guy was.

hey spinach

can u tell me how 2 make a teleporter?

okay

a few things.
1.) please never, ever say "dont rate this map if you don't like such and such". It's a surefire way to get flamed and zeroed. Might as well just say "dont rate unless you are going to give me 5/5".
2.) the reason people dont like teleporters is that they offer an extremely easy way to generate close calls and a way out of tight situations that takes, no offense, very little skill.
3.) gold delay is pretty similar to teleporters, as in one or two instances of it is acceptable, but more then that and its really a sign of a level that needs improvement.
4.) try to work on the length of the DDA. Generally two thousand or more frames is a good length (although even one thousand five hundred is acceptable).
5.) nice close calls!
6.) Nice DDA all in all, but try to keep in mind the above tips. Keep trying, and maybe someday i'll see ya on the top rated page.
------no rating-------
and so was most of the gold delay with a bit more work
3.5