Trick Mirrors
Author | Spinach |
---|---|
Tags | author:spinach dda rated |
Created | 2006-12-04 |
Last Modified | 2006-12-04 |
Rating |
4 by 5 people.
|
Map Data | |
Description | This is a pretty cool DDA I made, but it uses teleporters and gold delay. If you don't like either of these don't rate it, but at least watch it. I think it's worth it. Otherwise please rate/comment. |
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Comments
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2006-12-09
to much teleportation
couldn't keep up with where the guy was.
2006-12-08
hey spinach
can u tell me how 2 make a teleporter?
2006-12-06
okay
a few things.
1.) please never, ever say "dont rate this map if you don't like such and such". It's a surefire way to get flamed and zeroed. Might as well just say "dont rate unless you are going to give me 5/5".
2.) the reason people dont like teleporters is that they offer an extremely easy way to generate close calls and a way out of tight situations that takes, no offense, very little skill.
3.) gold delay is pretty similar to teleporters, as in one or two instances of it is acceptable, but more then that and its really a sign of a level that needs improvement.
4.) try to work on the length of the DDA. Generally two thousand or more frames is a good length (although even one thousand five hundred is acceptable).
5.) nice close calls!
6.) Nice DDA all in all, but try to keep in mind the above tips. Keep trying, and maybe someday i'll see ya on the top rated page.
------no rating-------
1.) please never, ever say "dont rate this map if you don't like such and such". It's a surefire way to get flamed and zeroed. Might as well just say "dont rate unless you are going to give me 5/5".
2.) the reason people dont like teleporters is that they offer an extremely easy way to generate close calls and a way out of tight situations that takes, no offense, very little skill.
3.) gold delay is pretty similar to teleporters, as in one or two instances of it is acceptable, but more then that and its really a sign of a level that needs improvement.
4.) try to work on the length of the DDA. Generally two thousand or more frames is a good length (although even one thousand five hundred is acceptable).
5.) nice close calls!
6.) Nice DDA all in all, but try to keep in mind the above tips. Keep trying, and maybe someday i'll see ya on the top rated page.
------no rating-------
2006-12-04
a lot of the launchpads were unnecessary
and so was most of the gold delay with a bit more work
3.5
3.5
Bullet1994
holy crap this is old.