NUMA

How does N not die?

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Author lord_zecrus
Tags author:lord_zecrus dda unrated
Created 2006-12-17
Rating 4 more votes required for a rating.
Map Data

Description ONLY WORKS IN DE-BUG MODE.

basically in this map i was just trying to get as many rocket close calls as possible. When not played in de-bug mode, it glitches.

I reccommend that it should be watched frame-by-frame to see all of the close calls.

Other maps by this author

Thumbnail of the map 'through and around' Thumbnail of the map 'Thwumps, trap doors, and jump pads' Thumbnail of the map 'the path of near defeat'
through and around Thwumps, trap doors, and jump pads the path of near defeat

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the entire point of the map is to get as many close calls and to make it so that N is as close to dying as possible, by whatever means required. this is not a dda trying to use innovative uses of propulsion, its only trying to get close calls. i find this to be much easier with jump pads.

too many

lauchies.