my first KRADDA
Author | lord_zecrus |
---|---|
Tags | author:lord_zecrus dda kradda rated |
Created | 2007-04-02 |
Last Modified | 2007-06-23 |
Rating |
4 by 7 people.
|
Map Data | |
Description | This is my first Keep Rocket Alive Dont Do Anything map, and i hope you enjoy it.
This map has 3 parts, each with a different propulsion. first part is boxes, 2nd is trap doors(yes, i know, i put 1 box propulsion in here), and 3rd is jump pads. EDIT: got most of teh NaNs out of the coding, fixed the problem with switch being out of the map |
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Comments
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2007-04-02
I was right. Problem:
Your level data ends with # (which turns into a NaN). It also has heaps of other NaNs in the code.
2007-04-02
Huh?
Maybe its just me, but dont you get heaps of items loaded above the area where n does his stuff? N makes it to the exit, but the door switch is unreachable.
BTW, when I said it was due to improper loading, I meant during production.
BTW, when I said it was due to improper loading, I meant during production.
2007-04-01
Good attempt!
Im no expert, but a few things to impove:
The level doesn't finish! I think this was caused by improper loading. Click outside the box before loading.
In my experience, you don't need that many bounce blocks for propulsion (it just takes longer to load). I use five as a general rule.
Gold delay and launch pads arent taboo, but try and limit them.
Make sure you pay attention in your final play tests to resolve some of these issues.
This being said, it was much better than many KRADDAs ive seen, 3/5.
The level doesn't finish! I think this was caused by improper loading. Click outside the box before loading.
In my experience, you don't need that many bounce blocks for propulsion (it just takes longer to load). I use five as a general rule.
Gold delay and launch pads arent taboo, but try and limit them.
Make sure you pay attention in your final play tests to resolve some of these issues.
This being said, it was much better than many KRADDAs ive seen, 3/5.
Delgadude
You've had no experience...