NUMA

Fizzed Fluff Balls; Jumpin'

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Author T3chno
Tags action author:t3chno playable rated
Created 2008-01-26
Rating
3
by 5 people.
Map Data

Description Fingersonthefrets wanted an open map, well here it is.


Somewhat difficult.

Other maps by this author

Thumbnail of the map 'Gauss Addiction; Makes Rockets Jealous' Thumbnail of the map 'Fallen Short; 87 Up High' Thumbnail of the map 'Minehead; Rockapotamus 4Ever' Thumbnail of the map 'Instigated Duck; Raining on Eternity' Thumbnail of the map 'Skwickle Flimzor; In the Sea' Thumbnail of the map '727; Atheist Whale in a Dilemma'
Gauss Addiction; Makes Rockets Jealous Fallen Short; 87 Up High Minehead; Rockapotamus 4Ever Instigated Duck; Raining on Eternity Skwickle Flimzor; In the Sea 727; Atheist Whale in a Dilemma

Comments

Pages: (0)

T3chno,

You're slipping into old habits.

.

Completion. My attempt at a "speed" run. Ha.
Demo Data

Well

Maybe this is just me, but I felt that lasers period were perhaps an odd choice for that area considering how you reach the exit. I think I would've gone with gauss. Then again, the center laser is more restrictive than the upper laser. Maybe it would be fine with just the upper one.

In any case, it's still an interesting map.

I have an idea.

For fun, next time you make a map, see how few enemies you can use to make the same amount of difficulty. It's a good challenge that will improve your object placement.
the map felt..ya know...empty
but that was way more annoying than this.
they make it harder....and I wouldn't liked a rocket, for instance.
Demo Data

No rate.

Two lasers felt like too much. They killed the flow, and they restricted movement...