NUMA

Red Clover

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Author spudzalot
Tags action author:spudzalot playable rated test
Created 2008-09-05
Last Modified 2008-09-05
Rating
3
by 8 people.
Map Data

Description A pretty fun map. I love the combination of the rocket and chaingun. Post some agds.

Other maps by this author

Thumbnail of the map 'Home Sweet Home' Thumbnail of the map 'Reaching New Heights' Thumbnail of the map 'Surface' Thumbnail of the map 'Retro' Thumbnail of the map 'Regi-Regi' Thumbnail of the map 'Bonechill'
Home Sweet Home Reaching New Heights Surface Retro Regi-Regi Bonechill

Comments

Pages: (0)

The enemies need a bit of work but it's fantastic otherwise.
I was going to say that you are supposed to figure out which parts of the bounce pad to hit to launch you in the right direction.
I was going to say that you are supposed to figure out which parts of the bounce pad to hit to launch you in the right direction.

4/5

good, but I don't like the gauss
3rd try almost-completion demo.
Demo Data
The launchpads do not work very consistently, and the rocket doesn't work too well with everything else. Though I like the concept, it just doesn't save this map. 2

..

Most of the time the Launch Pads would either send me into the bottom corner of the E Tile above the entrance to one of the door switches, thus sending me into a mine; or just fire me directly into the mine below the entrance to the door switches.

If you move to fast at the beginning the Chaingun Drone kills you.

Getting the gold beyond the Exit made life difficult as it gave the Chaingun an easier opportunity to shoot you.

I finally reached the exit switch and thought well I'll just fall to the bottom, dodge the rocket and jump to the exit. Instead, the fall killed me.

As I said in my first comment, this is a good concept but badly executed.

2.

3\5

The bottom gold area behind the door is incredibly hard to get with that bitch rocket.

A good map

Badly executed.