NUMA

06~1: Invader's Victory

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Author Guitar_Hero_Matt
Tags action author:guitar_hero_matt gtmap-pack invaders rated space zap-drones
Created 2009-05-28
Last Modified 2009-05-28
Rating
4
by 7 people.
Map Data

Description Inspired by that max-ride feature a little. I think it works without any other enemies, but what do you think?

Other maps by this author

Thumbnail of the map 'Exam Surprise' Thumbnail of the map 'Now's The Time (The Time Is Now)' Thumbnail of the map '07~1: R&R Reprise' Thumbnail of the map '05~4: Wellspring Workings' Thumbnail of the map 'Wake Of The Aerial Architects' Thumbnail of the map '09~2: Petrified Woods'
Exam Surprise Now's The Time (The Time Is Now) 07~1: R&R Reprise 05~4: Wellspring Workings Wake Of The Aerial Architects 09~2: Petrified Woods

Comments

Pages: (0)

A speedrun would be

hard to do. Hey. I'm not xpert so DONT look at me. If you want someone to do a good speedrun, try natures_peril. Still a good map.
but a gauss is too soft. keep it as it is.

its interesting.
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Aha

Adding a rocket to the right hand corner seemed to create enough balance imo.

AGD is too long and boring - you would need some enemies here. Speedrun is fine.

I WAS RIGHT

and so - beaten
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I CANT BEAT THIS

but i assume you used a different method?
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I like how cheatable this is for speedruns, but getting an agd makes it easier to get the exit switch.
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SPEEDRUN

would be quite challenging the proper way
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