NUMA

Jade Level 2: The Room of Cages

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Author powerblip
Tags action author:powerblip explore hard playable temple unrated
Created 2009-08-06
Last Modified 2009-08-08
Rating 2 more votes required for a rating.
Map Data

Description Part 2 of the Jade mini-series storyline:

"Jade hurried down the dank corridors which held little light to see one's way through. He was on a mission, a destiny withheld in a single item. The Elemental Sword is the item of which is spoken to hold Jades future.

The timeline has already been shifted however; With the sudden diversion of Sara, Jades closest friend, having been found to be kidnapped from her home in Nevoya. Even now as Jade searched the Elemental Temple in search of the sword, he overheard Saras cries for help. Changing destiny and fate altogether, he dashed forwards to help his friend. But as the screams echoed no longer throughout the musty caves, he feared the worst.

He reaches the room where he was sure he had heard the yelling. The room is low-lit by but a few torches on the walls. There are noticeable passages leading to perceptively smaller rooms, which may contain answers to some of the puzzles that lie ahead. But the most visible, eye-catching thing in the vast and empty room are the huge cages dangling by chains, suspended from the ceiling. One cage seems to have ripped away from it's corresponding chain and fallen to pieces on the floor.

No signs of Sara, and no sign of the sword, but he feels like he is one step closer to finding out where they are. Suddenly two guards fly from nowhere directly out of the wall and start roaming the area. In seconds a trapdoor exit reveals itself in one of the cages..."

Other maps by this author

Thumbnail of the map 'What's Out There?' Thumbnail of the map 'Assassin's Creed' Thumbnail of the map 'Sniper's Point' Thumbnail of the map 'Behind Enemy Lines 2: Don't Trip The Wire' Thumbnail of the map 'Behind Enemy Lines: Under Enemy Fire' Thumbnail of the map 'Jade'
What's Out There? Assassin's Creed Sniper's Point Behind Enemy Lines 2: Don't Trip The Wire Behind Enemy Lines: Under Enemy Fire Jade

Comments

Pages: (0)

Agreed

I do spam mines a lot of the time, but in this map the oneways were used for graphic appeal representing the chains. (In the storyline)
...I agree: the tiles are fine.

np

namely mines and oneways are overused most.
Really? I didn't think I was using THAT many objects... hmm well I will work on cutting back on the objects used. Thank you for your comment.
its your objects. They are overdone and excessive.
the 2 maps per page rule. Only 2 maps on the hot maps page at a time.

NOTE

Many peeople have probably noticed i am not very good at tileset creation. I am trying to get better at this, please forgive me. Plus I am way better at writing storylines than making N maps so I decided to kind of make an interesting storyline to go along with the maps so you can visualize what it would look like in real life, or perhaps in a 3d version of the game.

P.S. I think they should make a 3D N. That would be awesome.