NUMA

The Zap Drones - TITAN

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Author BluePretzel
Tags author:bluepretzel collab drone mods nreality ntitans rated
Created 2010-03-16
Last Modified 2010-03-16
Rating
4
by 6 people.
Map Data

Description
http://i49.tinypic.com/2j79g2.jpg

IGNORE THUMBNAIL
“Okay N, another Titan! C’mon, I know you can do it. Now some things here, the room before you is unknown. There could be anything in there. But it’s doubtful this will be like the Floorguard Titan. This room shows mystery, and age. It is old, nearly 400 years. Be careful, and defeat that Titan! A group of brave men died for this, and you know it. You are the only survivor. Once you have destroyed the Titan, which should be identified by your CompWatch, you have to go out the way you came. The door that you last came through was an elevator, if you recall, and has been fixed so it will send you to a different area of the outpost. We will explain the rest of the escape plan to you when you get there. Good luck N, over and out.”
“Thanks, Captain.”

-----------------------------------
‘Approaching Titan. Initiate best skills. --Scanning -- best way to defeat, secure Titan in hole. Open it, and then trap it.’

I cannot thank n0_ma11y enough for this, for he helped with all of the harder coding in Nreality. All of the drone-triggers that can be found at the end of the level have been done by him, and it took a while because it was very difficult to find the correct way to do this. There are several other different attempts at this that were scrapped. It’s not perfect, there is a glitch-like thing that when the drone passes against the doors, which are covered up by a foreground, that causes a white line to appear across the drone. If this annoys you more than the doors, then you are welcome to remove the link to the image (|tiles|objects|background|foreground) and play without it. Focused more on the giant Seeker Drone, I hope you enjoy this great map, and the second Titan of the NTITANS series!!

Other maps by this author

Thumbnail of the map 'Corrosion challenge' Thumbnail of the map 'Landscape challenge' Thumbnail of the map 'Rev3rse challenge' Thumbnail of the map 'Distilled Water' Thumbnail of the map 'Fly to the Castle' Thumbnail of the map 'Castle of the One-way'
Corrosion challenge Landscape challenge Rev3rse challenge Distilled Water Fly to the Castle Castle of the One-way

Comments

Pages: (0)

Oh, what, I'm bigger than that opening?

So?
Demo Data

whoa

wtf? that was pretty cool. overall, it was a bit awkward, but it was still cool. 4/5

woah

how'd-- nevermind. cool, but maybe it would be better if the zap drone went a bit faster...

I rated 5, this gave it the public of 4

where was the exit?

I was sure it would be here.
Sloppy was the locked door placement. what was special about those locations that meant they should get a locked door? why did the gameplay area have to be a box? You could have almost certainly included various pathways with oneways and mines that would have worked very well. Gold, like the door keys. why? even distribution?

And the one locked door hiding behind other locked doors was really easy to cheat.

Where were the bounceblocks? They work perfectly in a large open map like this.

aah, after reading the description now, secure the drone in the hole. In which case why is it possible to escape? And why is the rocket so dominating. If the drone is the point of the map, surely it should be the main enemy?? Tunnels the width of the drone would have been more appropriate here, with it following close behind.
Demo Data

Hmm

I didnt think it would turn out all that good, but it took a while, and a lot of effort went into this. Could you at least let me know what made it sloppy?

btw, I'm working on my first Mappack, so I might not post too many maps on NUMA after the epilouge for this.

agree with ChrisE

Giant zap drone was poorly placed ( the rocket was much much more of a challenge to dodge), the map had no flow at all and the giant zap drone glitched out a lot. 2/5

slowpostwin.

This map is... not great. Sorry. 2.