NUMA

Easter egg

Thumbnail of the map 'Easter egg'

Hover over the thumbnail for a full-size version.

Author EzDakitEuskaraz
Tags author:ezdakiteuskaraz easter egg medium unrated
Created 2010-04-02
Last Modified 2010-04-02
Rating 5 more votes required for a rating.
Map Data

Description Here's my Easter-related contribution.
On this map could people not post comments such as "It's cheatable" or a demo of them dying? I'm not particularly interested in demos, just advice for improvement. I tend to make my maps cheatable on purpose...
Happy Easter to everybody! :)

Other maps by this author

Thumbnail of the map 'The Disappearing Act' Thumbnail of the map 'Tunnelling' Thumbnail of the map 'Superfast Jellyfish' Thumbnail of the map 'Free Fall (Aka. Run for the Hills 2)' Thumbnail of the map 'Caught in the Crossfire' Thumbnail of the map 'The Slow Train'
The Disappearing Act Tunnelling Superfast Jellyfish Free Fall (Aka. Run for the Hills 2) Caught in the Crossfire The Slow Train

Comments

Pages: (0)

I think that the tiles are kinda ugly, but you were trying to create a real-life object and it's harder to make; I understand that. On the gameplay side, I think each part was just a little too cramped, and it was a bit tedious overall. That said, I think the laser was pretty cool.

Oh, also, hiding enemies under objects (aka the gauss at the end) is considered to be pretty tacky; just letting you know :p

Since you asked for advice in the description, I would suggest making your next map more open and freeform (i.e. the player doesn't have to go one way; they can choose how to get the switch and the door). This is done more easily with non-drone enemies, since turrets, launchers, and mines stay put and floorguards and thwumps only move when you get near them.

This map had some good ideas; keep it up. :)
but in the meantime here's a demo of me dying.
Demo Data

BOMB!

BOMB!