Behemoth
Author | yungerkid |
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Tags | author:yungerkid collab flowy monstrosity race rated |
Created | 2008-07-10 |
Last Modified | 2008-07-10 |
Rating |
4 by 8 people.
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Map Data | |
Description | collab between da_man894 and i. it turned out quite well. also, the last and by far the best of the Monstrosity series. |
Other maps by this author
Comments
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But once you get to the thwump and laser drone part it falls apart a little bit. You did some interesting things with the flow, but I wish some more accounting had been done of the randomness of the rocket and laser's firing times. Overall a good race, but it has a few quirks that hurt it and requires too much of precision.
4
4
2008-07-11
Hmmm
Hitting the jumppad just right requires a little more precision than you have control over, seeing as the jump that gets you to the jumppad involves a thwump and that's inherently less reliable than a jump off of a tile. Sometimes I was a little too much to the left or right and it'd mess up the jumppad trajectory. That's the only one worth mentioning that I didn't mention. This combined with the two I said before are the major flow problems, IMO. Glad I helped.
2008-07-11
Yeah...
There were a few flaws with the track.
- One of the first problems I had encountered was that although it was unique jumping off of the thwump, it had created a problem, because if you hadn't pulled it off, you wouldn't be able to get to the launchpad above.
- The next problem is kind of a personal preference. Right after hitting the launchpad, I'd end up hitting the mine, which became irritating after a while. Maybe a different tile?
- The chimney was extremely hard to pull of.
- Jumping off of that tile to go into the exit area was extremely hard to pull of also. Therefore, in a string of hard to pull of jumps, you are bound to mess up on one of them.
- Just in general, jumping off of oneways are terribly annoying. Maybe tiles instead.
Well, the tileset was still great, and the flow at the beginning was great also. I still think that this race shall get a 4/5. I know all the work you 2 had put into this, so I shall take that into mind as i continue playing it. :D
2008-07-10
It's good but it's too fidgety!
The good parts of this map are quite good: most of the flow is not just well-done, but almost breath-taking, and the tileset is superb. Unfortunately, the gameplay is quite difficult. The most annoying thing is misfirings. The laser misfires about 35-40% of the time, and the rocket "misfires" about 90% of the time (but you can get around the rocket if you try - in my demo, you can see that the only way I could get back out of the bottom left is by stopping for a second so the rocket doesn't get me). On top of that, in a few places the flow is awkward and difficult (ex: hitting the jump to get out of the bottom left at full speed is a huge pain, and I always have to slow down just a tad to land on the tile and make that jump into the top left). So while there's much to commend about this map, I'll have to go with a solid 3/5. The gameplay issues are just too crucial.
Demo Data |
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rule
wow
It is so hard. But i will keep trying.