Reroute to Remain
Author | Action_Agd |
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Tags | action author:action_agd chaingguns hard unrated |
Created | 2009-02-14 |
Last Modified | 2009-02-14 |
Rating | 5 more votes required for a rating. |
Map Data | |
Description | yeah, ive had one of those days.
action map, wouldnt be suprised if this is hard. |
Comments
Pages: (0)
2009-02-14
too much hardness...
I cordially invite you to MassiveMappack-MOA [forum.therealn.com]
2009-02-14
adfj
remove all the seeker drones, give the chaingun a broader range and/or add a laser, and this would be a great map
Demo Data |
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2009-02-14
there's a difference between hard..
...and frustrating. I believe that this is the latter, I'd like a completion demo, I can' seem to find a way to get the exit switch without been killed
2009-02-14
the almighty eganic
watch as he makes electrified spheres with antenae freeze in midair using only his will!
Demo Data |
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2009-02-14
the chaingun
sorta overkills it
seven_two
Reminds me of...
http://nmaps.net/83990 [nmaps.net]
And a few other maps. Your maps have a familiar style: who are you inspired by?
About the map: The chaingun and the seeker drones, which clump together and look messy, are overkill. Rework the whole area to take in either the chaingun or the seeker drones. Also, the right side of the map doesn't fit in together with the left side, in gameplay and aesthetics. The rocket was very annoying when paired up with the gauss. You have inconsistent gold clumps that kinda looks tacked on. The exit switch is cheatable, too.
I liked the tunnels though. I thought they were useless until I went back to the exit...