ShadenShaft's Final Triumph
Author | shadenshaft |
---|---|
Tags | author:shadenshaft bitesized dda rated |
Created | 2006-01-16 |
Rating |
4 by 25 people.
|
Map Data | |
Description | In my opinion, the mechanics involved with this DDA were crazy. For such a short DDA there was a LOT of work. I like the close-calls where N runs into a grouped bounce block with gold delay and narrowly avoids a zap drone (one in the beginning and in the end) |
Other maps by this author
Comments
Pages: (0)
2006-03-01
Bug
You put the blue unlocker thingy beyond the map.
2006-01-17
oh and
plz dont leave ur alredy awsome at DDAs and u could ghet a whole lot better still
2006-01-17
actually its good
to have a harsh rater amongst us i mean really if we all had 5s rated against every nearly good map wed have nothing to work for and on the note atrimentis left on wed learn nothing and numa would be overpopulated by noobs.. i think by rating harshly and very rarely giving out 5s numa would be .... welll better
2006-01-17
actually its good
to have a harsh rater amongst us i mean really if we all had 5s rated against every nearly good map wed have nothing to work for and on the note atrimentis left on wed learn nothing and numa would be overpopulated by noobs.. i think by rating harshly and very rarely giving out 5s numa would be .... welll better
2006-01-17
By my standards
3.5/5 is a good rating. My average is only 2.5/5 so when i get a 4/5, its like getting a 5/5. u no wot i mean?
2006-01-17
well...
i didn't really see much close calls. I know im a hash rater but, i think thats how maps should be rated, not always given a 5/5 everytime because its good, you dig?
2006-01-16
eeerrrr
what mechanis were involved in this??? All i saw was n propellled by doors. There were hardly even any close calls. 3.5/5 sry
2006-01-16
My DDAs are ok, but yours
create close calls way more than mine. I really find that hard, so it's good to have mapmakers that are good at combining enemies and DDAs.
2006-01-16
Nice
Don't leave. I can learn some stuff from yours.
2006-01-16
by the by...
5/5 from me
2006-01-16
it would definitely be prudent to stay
to waste such fine DDA building talent would be a waste. I'm terrible at making them, so it definitely allows me to appreciate how hard it must be to make the kinds of maps that you do. On a slightly separate not: if sniping bothers you, it might be worthwhile to see the amount of your maps that are on bitesize numa. Sniping is usually stupid n00bs who are upset because you told them that they need to work on their map making skills. you should concentrate more on the comments and compliments that you get from your fellow users than the insensitive sniping of inexperienced users on numa, who are too insecure to deal with constructive critisism. In conclusion to this rather run on narrative, you should really consider what your motivation for leaveing before you decide to do so.
2006-01-16
u stay
or i snipe you, but wait, you wont care...poo.
STAY DOGGY, GOOD BOY (im almost positive but maybe youre a girl)
STAY DOGGY, GOOD BOY (im almost positive but maybe youre a girl)
2006-01-16
I agree with Guiseppi
You should stay, there arn't many good map makers any more.
(Not saing I'm one!)
(Not saing I'm one!)
2006-01-16
And since I don't have anything against you.
All I really know about you is that you make good maps, I can say that I would be sad to see you leave, so I think you should stay. Just my opinion. It's your choice in the end, though.
Jiggerjaw
No Ovr