NUMA

Jumping Up The Valley

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Author -Eli-
Tags action author:-eli- playable rated v1.3c
Created 2004-11-25
Last Modified 2004-11-25
Rating
4
by 19 people.
Map Data

Description I'm sick of all these jumping-only maps that play out like DDAs that require an excessive amount of skill. Thus, I made one that plays like a real MAP. Yes, it is possible.

Also, this is quite a good no-objects map if I do say so myself.

Other maps by this author

Thumbnail of the map 'No Enemies At All' Thumbnail of the map 'The Duel' Thumbnail of the map 'Red Scare' Thumbnail of the map 'Arena' Thumbnail of the map 'Orcish Warrens' Thumbnail of the map 'Dangerous DDA II: The Cavern of Doom'
No Enemies At All The Duel Red Scare Arena Orcish Warrens Dangerous DDA II: The Cavern of Doom

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Demo Data

80-0 :)

I have fastest time sr btw

nice

love the tileset

Jump-only demo

Demo Data

Why

Would they make it a level in the game if you can jump in the game 0_o

anyone know

why Eli left?

I GAVE UP

At the last part, i sadly gave up, the rest i did with only jumping
Demo Data

New!

This map made it into N 1.4! 80-0 is now Jumping up the Valley!

grr

Keeping in mind that now I know this is jumping-only, I lost momentum at the very last moment. Grr.... came so close, too!
Demo Data

Ridiculously easy

This map was absolutely trivial.
Demo Data

Finally

here is the demo, although I wouldn't count on anyone watching it.
Demo Data
It's a jumping-only map!
I hope not. I got a faster time than this even (first attempt) but didn't record it.
Demo Data

Title

There's a problem with this map. While it's difficult to complete each step, its only possible to lose in 2-3 places. So when you're working on the hardest part of the map, (For me, and I can imagine anyone else: midpoint heading back) you can try forever, nothing can beat you, its impossible to lose at this point. If this map had a 90 second timer like in-game, then it would be way too hard to complete quickly enough, and with infinite time, its way too easy. I liked it, but I didn't. I'm not going to rate this one because it could really fall either way for me. It's challenging, but its also practically impossible to lose, its not that entertaining, and finishing the map isn't very satisfying. Make modifications (Not missile/homing etc enemies, cause that would be ridiculous) or completely redesign with those things in mind, and I think it could be much better.

Painfully easy?

Should I add a missile turret? j/k
I just can't figure out how to make it harder without making it too hard.
Just in case you didn't notice, it's a jumping only map.

Title

Besides being painfully easy, it's not too bad a map.