NUMA

09~3: Striking Fourteen

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Author Guitar_Hero_Matt
Tags action author:guitar_hero_matt clock drones featured gauss maybe rated
Created 2009-06-07
Last Modified 2009-06-07
Rating
4
by 14 people.
Map Data

Description Well, I had to get this clock thing out of my system. ^_^

Inspirations from kiaora, riobe and losttortuga. I really like how this turned out in the end. Straight lines for maximo <3

Remix of, er, something.

This map was featured on 2009-12-28

If you scroll through Guitar_Hero_Matt [nmaps.net]’s archive, you’ll notice that he made many maps which are, indeed, fantastic or even feature worthy. With Striking Fourteen, he created an absolutely stunning action-experience, full of beauty, atmosphere, and technical gimmicks that make you feel like fighting a tornado: floating oneway constructions, ripped tiles and swirling drones. It’s one of the maps I never get tired of playing.

Forget the Elite Four, fight the Champion!
-nevershine [nmaps.net] — Leaff

Other maps by this author

Thumbnail of the map '05~4: Wellspring Workings' Thumbnail of the map 'Wake Of The Aerial Architects' Thumbnail of the map '09~2: Petrified Woods' Thumbnail of the map '06~1: Invader's Victory' Thumbnail of the map 'Reign Of Blood' Thumbnail of the map 'Ceiling Drills?!'
05~4: Wellspring Workings Wake Of The Aerial Architects 09~2: Petrified Woods 06~1: Invader's Victory Reign Of Blood Ceiling Drills?!

Comments

Pages: (0)

Faster AGD.

BY 1 FRAME xD
Demo Data

<3

Agree

with lord_day. Tiles amazing as always.
almost all of them are of totally forgettable quality, and it's way too much hassle to try to keep up with them. it's nothing more than a mess. i am now going to skim the page and read only the gloomp and flagmyidol reviews. in my opinion, this new featuring system is going at too fast a pace. i don't like it.

"stunning"

gets the cake for most OVERUSED ADJECTIVE in reviews.

PFF

about time

he got a third feature.

Nice tiles

Gameplay was a bit on the bland side, though, 3/5

Pretty speedy AGD.

I quite liked this.
Faved :)
Demo Data

here is the tiles

http://www.nmaps.net/169829

...

http://www.nmaps.net/169828

Hello Matt

Im somewhat new here and I was wondering if you would be so kind as to collab with me and show me a few pointers...I know there are blogs to where I could learn but its not the same as to learn from a seasoned map maker...so could you maybe check out my maps and give me some feedback and consider a collab?

its so flowy that its on the verge of being a race, so the flow guides you through the map whilst retaining its actiony atmosphere. its really confusing. not a fan :(

I HATE THIS MAP

IT SUCKS BALLS
I'M GOING TO RATE IT 1
YOU CAN DO BETTER THAN THIS

jk, 4.

SPEEDRUN

getting to the door was tricky on speedrun
Demo Data

Aw

: )

Nice use of gauss,

But I'm getting sick of the oneway gimmick. It feels artificial, out of place and difficult to move about in. This map makes me angry. ):<
But the style is good, and it was smooth to play. 3/5

The drones give a surreal atmosphere, and the map makes good use of long sight lines so only one gauss is needed to cover a large area. Excellent gameplay regarding the tiles, and I liked the squeeze to get to the exit door.
Demo Data