NUMA

Zig-zag 1

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Author Hindi
Tags action author:hindi symmetrical-ish unrated
Created 2020-05-14
Last Modified 2020-05-16
Rating 4 more votes required for a rating.
Map Data

Description They might have you cornered, the situation looks acutely rugged, but you are a sharper ninja than they have taken you for.

Other maps by this author

Thumbnail of the map 'Grandmother contemplated vitaceae' Thumbnail of the map 'Hypha' Thumbnail of the map 'Nine is Fine' Thumbnail of the map 'Mourn' Thumbnail of the map 'Friends Initials' Thumbnail of the map 'The Second'
Grandmother contemplated vitaceae Hypha Nine is Fine Mourn Friends Initials The Second

Comments

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Wow, I'm flattered.

Really glad you liked it. :)

My process for coming up with this was quite convoluted.

At first I had the idea of a V slope with that jagged pattern with homing launchers within its grooves. But I couldn't find a position for them which wouldn't make the level either too hard or too easy.

Then I noticed that it was feasible, though hard (at least for me, I'm not good at climbing) to climb down along the outside part of the \/ slope. My next idea was to make a climber level, but I couldn't make it work either. Too repetitive (and hard) for my taste.

It took me a while to come up with a design I actually enjoyed test-playing, so again, I'm really glad you liked it! :)

DUDE. This is seriously amazing. This would have been an auto-include in Legacy for SURE.

Since I've been recently criticized for the intensity of what I believed was a medium difficulty map, I guess I ought to suggest a feasible route to this map's most challenging bit: the first switch.

Although a bit tricky to get at first glance, there is at least one way to get the first switch rather consistently. Just take advantage of Gauss turret's blindness when leaning on the left wall (as in the demo).
Demo Data